7/9/2023 0 Comments Obduction ending explained![]() ![]() I mean that rotation maze is quite ludicrous. What this translates to in game design is that they can make any kind of puzzle they want without truly grounding it in the world. With the war going on they didn't want the Mofang to arrive in large groups. If I remember correctly, the rationale for the kind of strange, complicated, and somewhat obtuse puzzles is that they wanted to slow people down. If something wasn't making sense for them, or they had the wrong impression of a puzzle, it was changed accordingly.Īnyway, so here we are on Maray. They really seemed to have used game testers to a greater degree too. It also helps the puzzles make more sense to a wider variety of players. This would make it much closer to Riven than the other Myst games. The first thing to note is that they tried to make a conscious design decision to have the puzzles feel more grounded in this world. I remember reading an interview with Rand Miller where he talked about the puzzle design. ![]() One thing before I continue onto spoilers. I can also explain how to partially fix the puzzle, or even design a new one with the same principle that would just work better. It is also potentially the easiest puzzle to solve, but the most difficult to grasp at it's logic. I've been thinking about the bridge puzzle, and with the recent discussion of it I'm going to weigh in and say that it is simultaneously the worst and best designed puzzle in the game. it's extremely obvious exactly where their budget ran dry. And maybe I have to do something with the crazy panel with 70 switches in the rock world (I already got what I believe is all the machinery connected and working)?Īlready wasted a fair bit of time, so some hints (maybe without completely spelling it out) for either world would be appreciated.Īlso, yeah. Maybe I have to dick around with transporter swapping some more to get a bridge to the other side of the jungle world (path to the left when coming down the hill from the first entry point)? I didn't do much else there I guess aside from what turned out to be the key to accessing the lava world. However both the jungle and rock/ruin worlds are in states of partial completion. So I unexpectedly got to another world, the red/lava world where I hooked up the tree. Had to go backtrack to rotate the bridge, and then again to find where the mine cart could get a clear shot at the rocks blocking the cave on that side. got me back to Hunrath on the other side of the river, which I wasn't really expecting. ![]() In the jungle world, I solved the kinda convoluted deal with the three seed transporters and the bridges (though I feel like I got kind of lucky there to an extent seemed to take a bit of trial and error and I didn't always know exactly what I was doing). ![]()
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